mercoledì 29 gennaio 2014

A little request...

Hello, some of you kind fellows could tell me how to find or share with me a 3D custom mod with a furnished classroom or the mod with the school desk.
I have them somewhere, but cannot remember where.
Thank you
LOL!!!

Why lolling?
Because I've realized I worked more on the game in the last four days than in the last month!
Who creates something likely know how productive can be these "full of grace moments".

Did a lot of sex scenes for the game, completed the CG for the second match (finally) and designed new events.
About that... ideas keep crowding my head... some good, some less.
Though I've already rejected some... others sound really good to not be implemented.
The result is that I keep adding more and more work to the project, even at a long term (just have a great idea for a surprise secret ending, for example)... with the resulting extension of development time.

Sometimes I really wonder if I should cut ideas, plot twistes, and CG numbers to make slimmer the game... but... hell... I realized I'm the developer!!!

I want people enjoy my game, but first of all I need to be satisfacted from it.

So... anyone want to complain about the plot, the gameplay, the use of 3DCustom Girls (I can't draw!!!), or others.

That's my game and I will develop at my way!
All of you are welcome to play or not...our choice.

and now a little teaser


Why did Kyoko is in a lounge bar dressed in a so cute way?
;)
See you soon!

lunedì 27 gennaio 2014

A little update...

Just for tell you that I'm not dead nor the project is.
At the moment I'm more focused on gathering resources and realizing sex scenes than updating the code. However the CG for the second N-Wrestle match are almost completed.

Doing a couple of counts, Kyoko's opponents will have 13 different moves, and 8 of them will be sex moves or Attacks with a sex follow up; adding a finisher fully sex based and the humiliation time sex should be not lack in the second match.

Kyoko will have 12 different moves all based on normal damage (still not time to implement sex combat for her... shhhhhhhhh, no spoiler!!!), finisher and humiliation time.

and for make you smile, a little teaser of an upcoming event (as long you choose the right path during the game)

 
 
Enough for now!
See you soon.

giovedì 2 gennaio 2014


Hello guys and happy new year.
Thought to stop by a moment in order to update you about the work and discuss about some choice I’ve took about the game.

First of all.
Progresses had been scanty in the last month, mainly due to my job. If someone of you work in the gambling industry surely will now how the “Silly Season” can became a real hell.
Rest of winter should be more quiet, but cause some personal choices I will however less time to dedicate to the game.

BUT…
I’ve not intention to drop the project. After all though few I’ve still did some progress in development. Currently I’m still struggling with the second day of the first week, creating moves for the First Star match and thinking about game ideas.
The most relevant I want to implement by now is an improved relevance for the Takanawa characters. The “private eye” selling Kyoko information about the Four Stars will be now a full characters with its own storyline, affinity system, and, for this reason, game endings dedicated.
Now once per week Takanawa will find for Kyoko the info for each star selling them for a money price. Kyoko could decide to pay the money prize or not.
If she choose to pay Takanawa will give the info with the location and the identity of the opponent, but will ask a surplus in order to give her the combat data (or rather the ability of the star in the Three Combat Command –Striking/Grapple/Special). Up to the player choose if “pay” and gain another point in Kyoko’s lewdness or face the battle blind. However if you choose this way you will not accede to Takanawa affinity and storyline.
If Kyoko will not want to pay (or she has any money at the moment), Takanawa will lend the info but will ask Kyoko to work for him. Once a week Kyoko will have to fulfill Takanawa’s quest. She will get the normal opponent data on the spot, and the combat data after the weekly quest.
However, the quest could fail. Kyoko will gain the combat data and the affinity point with Takanawa only on a successful work.
I really hope you people will recognize my efforts in varying game situations and opportunity.

In the meantime I’ve got all almost the moves I need for the First Star match.
Here’s a shot for Kyoko’s final move straight from Batman Arkham Origins (lol).

 


As you can see I’m even spoilering the First of the Stars.
That’s because I’ve decided to release a new demo that will take you to meet her anyway.
This will give me the chance to explain once for all how the game works for all of the Stars.
Initially I was thinking to give Kyoko free movement to find details about every opponent, but lately I’ve opted for a fixed meeting with the Star.
After that, Kyoko will use the next days in order to train and invent countermeasures against opponent’s special skill or she could simply choose to don’t do it and go to the fight just with her abilities.
That will then reflect in a fight more or less difficult.
Next demo I’m planning will drive you through all the first week, including the meeting with the star and the choice of take or not the suitable countermeasures, but will not include the main match.
Still I can’t give say when the demo will be released.

 

Want another pic? Here!!!

 

That’s for reassure people asking for different enemies inside the RPG dungeons.
About the dungeons. Events I’ve put inside are really important. Don’t take lightly the way you face them. Moreover some of them will start some “chain” that will continues in the following weeks of play.
Want a hint?
In the photoshooting event in the first dungeon choose to pose naked or dressed could later have a big importance.

 

Anything else to say?
Dunno at the moment.
Want know something else, just ask.
Thank for your attention and see you soon.