sabato 27 giugno 2015

Here we go!

from the following link and from the one in the box you could finally download the new release.

Game contents will be the same.
The main addittion gonna be the new and more action formula I've added to the N-wrestle matches (starting from the Kitty match.)

Basically now in order to complete or escape from moves that will last more steps you will have a visual hint (red arrows). When an Arrow will pop out you will have to keep the matching direction on the gamepad/keyboard.
KEEPING THE DIRECTION until the outcome of the move, a simple pressure will have no effect!

Moreover the game finally have a soundtrack.

Let me know if you appreciated the new wrestling formula and the musics.

see ya

http://dfiles.eu/files/fvkmh1jdr

domenica 21 giugno 2015

Read the previous post guys and please comment it since it is very important about the future of this game... and in the meantime:


Strip Karaoke!!!

Shall be the third and last minigame of the Kiara route.
Ok guys.

New demo is almost ready.
What's gonna change this time?

I've finished to fix Kitty's match with the new formula. Still testing for the choice time. From the beginning I had set all the timing choice at 35 frame, a very big amount of time. I've tested with 25 but still it was a too big span, impossible to miss. 20 and 15 are more thrilling but you will not have any problem if you just put some focus on the game.

I still have some testing and adjustment to do about that.

Kitty's sex Attacks are now devastating (since basically they are now partially skippable) delivering tons of XP damage, especially if you chose to don't undertake the special training.

I've finally added the music for all the location and events, including sex and rapes.
Fixed some transiction.
Correct some sintax error.

Well... though there's still a lot to do, the game is becoming more and more polished every time.
I'll release the new demo in a couple of days and... PLEASE... share your opinions.

Plans for the future.
I seriously need to give this game more visibility.
First of all I can't find it on the searching engine anymore, maybe because the recent issue with blogger. I was thinking to open a facebook page (obviously without any sex content) or tsu.
Also thinking to finally give DLsite a demo.
Another solution I've tought is, eventually, using Patreon.
Now don't misunderstand. I'm not trying to raise easy money from an uncompleted game (though my final goal is obviously a commercial purpose of the game).
What I'm thinking is in that having patreons would be a way to motivate me to work faster and overall to involve more people in the development of the game.

First of all I've never thought to sell this game for an amount superior to 12 dollars.
Patronizing me 1 dollar per month for one years would give a patron access to all the demos earlier than the Others people (I still will share for free yo everyone, don't worry) while more generous ones would have access to my resources folder, game manual, various assets and RPGmaker scripts and, eventually, the chance to add the game their own characters, moves, scenes and side quest.

Just an idea, guys.
After all this game was in development for more than two years.
Maybe is time to speed up and evolve its development.

Anyway, let me know what you think about that and... if I can ask you... could you share the existence of this project with Others people?

Thank you very much.

mercoledì 17 giugno 2015

And here!!!
I got distracted a second and RPGmaker XP  blessed me with a critical and totally not my fault bug.

Lucky I found it and bust it!

domenica 7 giugno 2015

Ooook...
finally finished to updating the Kitty match with the new and more action packed formula.

Moreover I'm finally refining the game adding the soundtrack.

About that... I'm in need of a couple of tune suitable for a rape scene.
If you have something fitting would you mind share with me sending it a dariobru@tiscali.it ?

Thank you.

bye

giovedì 4 giugno 2015

I'm still converting the N-Wrestle match against Kitty with the new mode which you need to press the right direction in order to avoid or continue multilevel moves.
First tests give a good response, but I still need to find a valid average time for pressing the direction button. So far I've set, as a test, at 35 frames and this will give you way toom much time to pick the right choice. In the final version the time span to press the key should be set as "difficult, but not too much. Or I could set variable times along the same move train.