domenica 13 settembre 2015

CHANGE OF HEARTH?

As you problably understood by the lack of feedback of mine on the blog, the actual development of the game is more or less stranded.

Reasons are several and all pretty much serious.

First... lack of time. At the current moment I have no time at all to dedicate to the development.
Second... the very development resulted much more difficult than I expected and the game simply became to big and hard to maintain. Unfortunately my abilities in editing and programing are too inferior and cannot bring to life the game as my vision of it is.
Third... I don't feel motivated at all at the moment and don't want to work on it.

So... I really thank you all the people who followed my so far, chatting with me on the blog, giving me feedback, idead, critic.

Hope you enjoyed the work I did so far, but I think is really time to forsake the project as I cannot get any satisfaction anymore from it.

Maybe in some time N-Wrestle could come back, even if a different form, but I don't want to give any guarantiees at this time

Thank you for everything.

See ya

Dario "ShinX" Bruno

sabato 25 luglio 2015

Bonus pics

I did not want to spoiler this scene, that moreover required a lot of work, but since in the last period of time I produced so little I'll share as a bonus for my most devoted followers.

Any tentacle lovers out there?








See you after holidays.

Bye... and comment!!!

giovedì 16 luglio 2015

Hello!

I'm very busy at the moment, guys.

So, no new content for a while.

In the meantime feel free to comment about the last demo released, please.

Bye!!!

ok, have a bonus pic

sabato 27 giugno 2015

Here we go!

from the following link and from the one in the box you could finally download the new release.

Game contents will be the same.
The main addittion gonna be the new and more action formula I've added to the N-wrestle matches (starting from the Kitty match.)

Basically now in order to complete or escape from moves that will last more steps you will have a visual hint (red arrows). When an Arrow will pop out you will have to keep the matching direction on the gamepad/keyboard.
KEEPING THE DIRECTION until the outcome of the move, a simple pressure will have no effect!

Moreover the game finally have a soundtrack.

Let me know if you appreciated the new wrestling formula and the musics.

see ya

http://dfiles.eu/files/fvkmh1jdr

domenica 21 giugno 2015

Read the previous post guys and please comment it since it is very important about the future of this game... and in the meantime:


Strip Karaoke!!!

Shall be the third and last minigame of the Kiara route.
Ok guys.

New demo is almost ready.
What's gonna change this time?

I've finished to fix Kitty's match with the new formula. Still testing for the choice time. From the beginning I had set all the timing choice at 35 frame, a very big amount of time. I've tested with 25 but still it was a too big span, impossible to miss. 20 and 15 are more thrilling but you will not have any problem if you just put some focus on the game.

I still have some testing and adjustment to do about that.

Kitty's sex Attacks are now devastating (since basically they are now partially skippable) delivering tons of XP damage, especially if you chose to don't undertake the special training.

I've finally added the music for all the location and events, including sex and rapes.
Fixed some transiction.
Correct some sintax error.

Well... though there's still a lot to do, the game is becoming more and more polished every time.
I'll release the new demo in a couple of days and... PLEASE... share your opinions.

Plans for the future.
I seriously need to give this game more visibility.
First of all I can't find it on the searching engine anymore, maybe because the recent issue with blogger. I was thinking to open a facebook page (obviously without any sex content) or tsu.
Also thinking to finally give DLsite a demo.
Another solution I've tought is, eventually, using Patreon.
Now don't misunderstand. I'm not trying to raise easy money from an uncompleted game (though my final goal is obviously a commercial purpose of the game).
What I'm thinking is in that having patreons would be a way to motivate me to work faster and overall to involve more people in the development of the game.

First of all I've never thought to sell this game for an amount superior to 12 dollars.
Patronizing me 1 dollar per month for one years would give a patron access to all the demos earlier than the Others people (I still will share for free yo everyone, don't worry) while more generous ones would have access to my resources folder, game manual, various assets and RPGmaker scripts and, eventually, the chance to add the game their own characters, moves, scenes and side quest.

Just an idea, guys.
After all this game was in development for more than two years.
Maybe is time to speed up and evolve its development.

Anyway, let me know what you think about that and... if I can ask you... could you share the existence of this project with Others people?

Thank you very much.

mercoledì 17 giugno 2015

And here!!!
I got distracted a second and RPGmaker XP  blessed me with a critical and totally not my fault bug.

Lucky I found it and bust it!

domenica 7 giugno 2015

Ooook...
finally finished to updating the Kitty match with the new and more action packed formula.

Moreover I'm finally refining the game adding the soundtrack.

About that... I'm in need of a couple of tune suitable for a rape scene.
If you have something fitting would you mind share with me sending it a dariobru@tiscali.it ?

Thank you.

bye

giovedì 4 giugno 2015

I'm still converting the N-Wrestle match against Kitty with the new mode which you need to press the right direction in order to avoid or continue multilevel moves.
First tests give a good response, but I still need to find a valid average time for pressing the direction button. So far I've set, as a test, at 35 frames and this will give you way toom much time to pick the right choice. In the final version the time span to press the key should be set as "difficult, but not too much. Or I could set variable times along the same move train.

lunedì 25 maggio 2015

sabato 23 maggio 2015

Hi guys.
At the moment I'm very busy with some real life matters than require all my focus and attention so I'll slow down the development for a while, but don't worry, i'll be back very soon.

See you.

domenica 3 maggio 2015

Well... for people who did not understand my previous and delirious post.
That's gonna teach me to don't write anything while I am seriously sleep deprived and hal drunk :D

What I was trying to say it was that I'm changing the way some of the Attacks in the wrestling part will work.

The system will keep the RPS planning with ramdom moves generated time by time.
The change will happens with sequential Attacks like the opponents sex attacks.

The previously system that count a fixed chance to continue the attacks will be forfeited in favor of a more action approach like I've already did with the RPG sex attacks. Basically after the attack connected and the first damage will been dealt an Arrow will appear on the screen and you should keep the right direction in order to go on the further step.

I've already changed a couple of moves and let me say that in this way the code itself of the move reults slimmed in a sensitive way, so I'm thinking to convert the whole fight system in that way (starting from Kitty's match). This will apply to sequential attacks like Kyoko's Giant swing and her Rope choking. Enemies attacks, especially the sex ones will work in the same way when if you're able to pick the right direction you will get free.

A bit different will be the normal enemies attack that could be a sex follow up, like the Tombstone Piledriver of Kitty.
After the Hp damage there's gonna be a chance check for the sex follow up decided by luck (with a higher chance to connect than before) for dealing a massive Xp damage in sequences with chance to escape getting the right Arrow on the screen.

What do you say?

sabato 25 aprile 2015

Look at this


Why is there a red Arrow on the screen?
Well you should understand yourselves that I'm going to listen to one of the biggest complaints reason from when I've started the development of this game. ;)

Anyway... don't expect iw will be settled soon, as I'm in deep shit right now either in work than studies.

Bye.

venerdì 24 aprile 2015

giovedì 23 aprile 2015

lunedì 20 aprile 2015

OK... new demo!

Or else... is the same demo of before but with the new sex RPG mode.

A brief explanation will be displayed (in a shameful way) before the first dungeon.

Basically, I've already told you in the posts before, when grabbed you will hear the girl moan; there will be four kind of moans each matched to one of the pad direction (up, down, right, left).
If you will keep pressed the right direction the girl will get free.

What this will change?

Well, RPG sex combat will be more interactive and not guided by luck anymore; also this will give the player a chance to avoid the abnormal status the rape leaves to the girl.
In order to balance better the whole, now the rape will do a more substantial damage.

Rape beginning will now deliver 20 points of XP damage, at that point you will have a second chance to escape, if you fails the rape will go on for another 20 points of XP damage. After the second turn the enemy will inform you he's about to cum. If you got there you'll not escape anymore, but you'll have a chance to avoid the internal cum and halve the XP damage (30/15).

This means that if you fail all the time or just mash button your way through the rape the girl will take 70 XP damage per rape (much likely coming as well for 250 Hp damage).

Last, Yoko's Xp starting level was raised to 100 insted the former 70.

Well, try the new system and comment if you like.

P.S.
Mouth rape is still implemented in the same way as before and will not be changed.

Here's the link

domenica 19 aprile 2015

I've rehashed the RPG sex battle system.

It was not easy to re-wrote it but I made it.

In the next days I'll release a demo with the new feature.

see ya!

venerdì 17 aprile 2015

I was designing the sex attack for a new RPG enemy when I've got an idea could lead me to rehash the whole system.

Basically the enemy still grabs you, but differently from before where the chance to get raped or escape was just about luck now you'll have a more active part in it.

At the beginning of every rape turn you'll hear a moan from the girl and depending the kind of moan you'll have to be quick in pressing one of the four direction of the keyboard/pad.
This will happen again even if you fail the first one and the rape is began.
Girls still will climax if their XP goes below zero.

The testing on the new enemy went pretty smoothly but the rape was more linear than the Others designed so far.

The new enemy just follow a system like that:

Grab - (chance to escape) - First step rape - (chance to escape) - Second step rape - (chance to escape) - Enemy orgasm

The normal enemies we got in the first dungeon had a more complex rape (pussy, anal, mouth) and different ending, but should be not impossible to rewrite all.

Obviously this will lead to a more harmul rape in term of XP and HP loss.

What do you think?
Should I take this way?

mercoledì 15 aprile 2015

Doing a little bit of spoiler to ask you...

which one you prefer?


giovedì 9 aprile 2015

New Pool minigame!!!




Actually I'm not still sure if RPGmaker will allow me to implement it, but in the meantime I've done the pics.

sabato 4 aprile 2015

I'm thinking to totally rehash the Affinity System!

Originally, following each relevant character sub plot you'd gained affinity point and if the affinity would be high enough you'd saw his ending at the end of the game.

Unfortunately this does not match anymore to the subplot of several characters, so i'm changing direction. Main difference will be that you could not see anymore the affinity level with Kyoko's PC.
A generic message will Always inform you if the affinity wit a character went up or down, but you should figure by yourself what's going on between him/her or Kyoko.

For some of them you should just gather more affinity as possible.
Others will have the affinity set on a Positive/Negative relation, or else... if the starting affinity will be 0 an increase in affinity will go on the positive side, a decrease will put their relationship on negative. Different event will be triggered depending if the affinity is positive or negative.
Taking in account that from the third weeks of play will be up to you interact with some character and no more plot related so not mandatory.

What do you think about this change.

And now... pic!!!



Someone said Rock-Paper-Scissoars?

I've also decided to give more room to Kiara, the slutty workmate of Kyoko, and her new outfit.


See ya!

venerdì 3 aprile 2015

Any 3D Custom girls user out there?

Would you like to join a little contest to create a character to include in the game?

Let me know if you are interested about.

giovedì 2 aprile 2015

Master's exams are drawning near (Brrrrr)
So enjoy the demo I've released and see you in one month and half.

See you later

:)

martedì 31 marzo 2015

600 downloads and just a bunch of comments.

Come on guys... I really need your feedback.

Let me hear your voice!

domenica 29 marzo 2015

Ok guys... one week after the demo release.
What do you think about it?

Please share some feedback about the game and if you like or not the direction it took.

What do you think about the new balance in the Kitty match and the introduction of the overdrives?
What do you think about the new events?
Did you like the mini-adventure?

Let me know your feeling about the game please.

P.S.
I would like to know hom much scenes you found in the mini-adventure.

lunedì 23 marzo 2015

As promised

NEW DEMO

My testing did not reveal any major or freezing bug. Please report if you find something strange.
Please find a couple of minutes to comment if you liked it or not.

I'm really curious if you'll manage to find all the scenes in Yoko's adventure.

Thank you for following me.
Waiting for the demo link I'll release Tomorrow... a few words.

The new demo shall include once again the first week of play in a nearly complete version.
So... there's gonna not gonna be more dungeons or N-Wrestling match.
I'm sorry for all of you waited all this time expecting more from me, but either for personal matters either for a clear choice of mine I cannot show more.

Personal matters: I hate my job; Hate the place where I live now; Cannot come back to where I really belong; I came back on the book in order to get a title I don't know it really can bring me anything good or shall be just a loss of time and money;
Well... nothing special. Everyone of us got their personal struggles.
Mines just mean that my free time is practically nothing and with that the time I can dedicate to the game. I'm personally satisfied of the work I did so far. After all I'm just an amateur without any artistical skills (god knows how much I'd like to be able to drawn my N-Wrestle fantasies on my own) and with just a base knowledge about RPGmaker use. What I'm not satisfied is the amount of work did so far. After so much time I'd liked to be more far in the development and though I did most of the artistic work needed for the further development, my game is really far to be completed.

Clear choice: I'm still creating this game with a commercial purpose, and for that reason I just cannot spoiler too much. Especially about the N-Wrestle matches, the real core of the experience. On the other side, yet, I want to realize a product in line with myself. The hybrid between N-Wrestle matches, RPG and graphic adventure maybe is not really user friendly. Lot of people just asked me to create just the matches and forfeit the rest.
I won't.
Indeed If I just wanted to gain a bunch of easy money I've just could create a sequence of N-Wrestle matches in less than two months.
First of all... I wanted to create a story.. reason for what I'm trying so hard with my limited means and abilities.
Played in the right way, the demo I'll give you Tomorrow could keep you busy for almost an hour of play (average time for reading the texts, grinding some levels in the dungeon, looking for all the events... etc); how many demos can say the same?

Anyway... at the moment that's the best I can do and I ask at least to appreciate the effort.

And now... about the new content

I've adjusted here and there: fixed some transiction, busted some bugs (including the one that saw Kyoko gain point after being beaten by Kitty instead losing it). There's still some work to do in order to polish it to a real higher level but I think this is a good start.

No music yet... I'll think to this in a second moment. About that... I'd like to know if you'd like to have a background music during the N-Wrestle matches. Speaking about sound I've totally forfeit the possibility to have voices for the fightresses. Take moans and screams from other hentai games will just make me lose a lot of time and would weight more on the game size.

Two new events triggered during the week with VERY IMPORTANT in-game choices... don't take them lightly.

Totally rethinked the role of Takanawa, the private eye, and the events related to him. I won't give the choice to interact with him or not anymore. Kyoko will undergo Takanawa's quest as a fixed plot requirement, while the player could still habe the choice if make her pay for the additional opponent data... obviously in sex.

Overdrive moves: Kyoko and Kitty have now a supermove unleashed after building up a special meter during the fight. I've tested the new feature balance and impact on the match and worked really well. Generally in one match the overdrive has been activated just once and always at the end of the fight. Well, to you the pleasure to discover them.

Humiliation times for Kitty and a dedicated ending in case she wins the fight.
Two humiliation time for Kyoko, different depending the route you chose during the week.

And finally the mini-adventure with Yoko as a main character.
Mini... well... almost 20 sex scene (a couple really long and complicated); a dynamic system for events trigger based on the time and the other characters; more than 5 different ending.
Not so mini... after all.

Well... that's all.

Thank for supporting me and waiting so eagerly my works.

See you Tomorrow for the release.

ShinX

giovedì 19 marzo 2015

I've launched the final test before the release of the new demo!

See you in a couple of days.

martedì 17 marzo 2015

Doing some testing about the Overdrive moves.

First of all I have to say that raising the HP pool of the girls it's making all more fun.
With more resilient fightresses the fight look longer and more fun, with more sex, orgasms and even the chance to reverse a bad situation if you got some luck.

My concerns now are about the treshold for the activation of the Overdrive.
I've set the increasing/decreasing of the Overdrive meter just with some of the moves with values going up or down by 5 and 10 units, and the treshold for the activation at 50.
During the test so far, the meter goes over the maximum just once per fight, that should be a fair occurrance for a supermove. What I fear is that is someone is way to lucky with the moves draft he could spam too many overdrives per match. Raising the treshold to 75 or even 100 would mean likely not see the moves during the match, unless I've put a modification value attached to any move (Something I'd really would not to do, since I'd like the overdrive meter be modified only with the more characteristic attack).

Any idea?

sabato 14 marzo 2015

Just decided that Kitty's Humiliation from Kyoko will be different depending which route you've chose during the week of play.

giovedì 12 marzo 2015

Can't Believe It!!!

I really can't believe but we could, and repeat could, be close to a new demo...

Was about time?
Maybe... anyway I haven't finished yet.

What is left to do?

1)     Adding the first office scene for Kyoko's ex boyfriend.
2)     Setting the overdrive meter for Kitty (already done with Kyoko and look it works fine)
3)     Add the overdrive moves for Kyoko and Kitty
4)     Humiliation time for Kyoko and Kitty (CG ready... I just need to write them)
5)     Redefine the triggers for Takanawa since I've changed is event to a mandatory one.
6)     A bug check about the new features especially Yoko's adventure
7)     Demo outro

And just for save you the disappointment... there will be no new N-Wrestle match in the new demo.
I've already spoiled so much of the game. I'll keep the best feature for the final release.

Thanks

sabato 7 marzo 2015

Hello Folks...
I've finally finished to write the mini-adventure for Yoko...
Mini... well...
17 sex scenes... 6 different ending... 260 CG
OMG...

Yes I'm crazy!!!

I really hope to release the new demo in the next two months, Basically I've just to finish some writing, fixing the eventual bugs... but there's gonna be a new feature I'd really like to implement.

I'm thinking to give each fightress a Super Move.
Basically giving and receiving damage each girl will see raising a "Overdrive Meter" once completed shall release a devastating attack.

About that I'm thinking also to expand the HP pool of the fightresses.

What do you think?

mercoledì 4 marzo 2015

Bugs... everywhere!!!

As the mini-adventure of Yoko close to be completed I've run a preliminary bug check and I've found a crazy amount of them :(
Though most of them was CRITICAL (game freezing) looks I've managed to take them out all.

And speaking about bugs... what about this?


Poor Kyoko!!!
;)

bye

venerdì 20 febbraio 2015

Ops... I did it again!!!

I try, but just can't take thing easy. Yoko adventures went over the 250 CG :(

have a shot!

martedì 17 febbraio 2015

domenica 15 febbraio 2015

Change and stuffs!

Hello guys.
I've decided to make some changes to the first week of play.

First of all I've decided to include three new events starting the NTR route dedicated to Yoko's boyfriend and the office route dedicated to Kiara and the route for Kyoko's ex boyfriend.
I've scheduled the events for the second week of play, but I've decided to include them in the first one. In that way people chose the non sex training route for the first week will have something to enjoy till the match with Kitty.

I think I've already talked you about a new sex move for Kitty, did I?

The main change shall be related to Takanawa, the private eye guy.
In the new version you'll have not the choice to pay and or work for him anymore, as you will have to collaborate with him for good.
The reason behind is that in such way will be easyer to trigger the good or bad ending related to Takanawa depending how many quests you failed or succeded. In second place playing his quests you could trigger others juicy extra routes (cough... like the bar owner... cough) you would not seen at all deciding to pay for the info.
Takanawa will however ask a surcharge for the opponent data... in sex! (up to you "pay" or not)

And now... in my neverending search of assets for my game I've found some nice sprite I'll edit for my use... have a sample:



That's all for today... bye!

giovedì 12 febbraio 2015

By the way...
I'm still thinking if use as optional opponent the Geek girl using mechs or the Summoner using creatures.
Actually... looking even at the resources I'got in my hard disk I'd be for the summoner.
My idea would be to don't make her fight at all and use just the summoning doing the dirty job.
I'd use creatures like that...


The creature should have attacks very simple, mostly striking, with a high chance to stun Kyoko and start a sex follow up.
What do you think?

If you have some nice creature would mind to share with me?
Thank you.
Remember the sprites I was using for the dungeon enemies.

Maybe most of you will had reconized Cody from the first Final Fight.
About the second one present in the first dungeon, I just used something found on the internet.
Both was temporary and I wanted soon skip to new ones.

I did it today using sprites taken from a smartphone game: Rage of the Immortals.

Have a look.


Quite a "Before and After" treatment, don't you think?

If you are asking about the resemblance, well...
The left sprite was found on the internet under the name Zuke. The right one (forgot his name) came way after in Rage of Immortal as Legendary character.
Anyway: Rage of Immortals artist used to take cues from various sources in designing their characters. If you had played the game (I quit on it on november of the last years because the software house claimed they'd closed in two weeks later... breaking my heart!!!) you'll surely recognized some characters, including a female version of Terry Bogard (Fatal Fury and KoF... for the most Young.)

Anyway, Rage of the Immortals left behind some very beautiful artwork I'll use for my game.
I've chaged as well Cody's sprite for a most detailed generic "Thug".

And if you know a good place where I could take sprites let me know.

Goodnight!

venerdì 6 febbraio 2015

Ok... just a couple of comments about my doll idea make me realize that it would be seen as loli and I don't want that. So here's a new one.
What about a summoner girl able to call creatures and monsters in order to fight in her behalf?

About the kissing girl I've talked about earlier. I think my words had been misunderstood.
No chance is gonna be a cute and cuddly kissing girl, but there's gonna be kiss anyway.


Looking back to past works on the game and decided to add a new licking move for Kitty the catgirl.
Do you remember her?

That's gonna be the starting position.


I've saw the move on a japanese catfight video and thought would was perfect for Kitty.
You'll find the move in the new demo.

See you!!!

mercoledì 4 febbraio 2015

Progresses, updates and stuffs

Hello... progress update and general stuff just to remind you the game is still alive though my messy life.

When I finally will start writing the new matches will be tough include all the variables. I'd like any of the opponent having a special feature.
If you remember, Kitty could heal herself swallowing Kyoko's juices.
The Others opponents will have some specific feature as well.
Any spoiler?
One of the opponent will raise the arousal level of Kyoko just kissing her thanks to her aphrodisiac saliva. Kyoko's arousal will have 5 different level and any time she got an orgasm she will take more damage according how high is her arousal.

Now look at that:




That's from an event available from the third week of play. Kyoko will have to get rid of a zombies infestation. She will lose her dress eventually and get raped when she is naked. At the first I was thinking this even in order to have it in double version with Kyoko or her sister, but in the final version I think I'll have just Kyoko.
About cuts... I've decided to cut down the Trainer route where Kyoko would have teached a newbie N-wrestler how to fight. Prostitute and Heroine route are (at the moment) confirmed.

New optional opponent:

 Just an idea right now. I was thinking to a geek looking girl using sex toys and two robot dolls for fight, but... the main point is. I really would not want some people saying the dolls looks like children and charging me with ridiculous loli or worst paedophile charge.
What do you think about?

About a new (and last) optional opponent I was thinking about a very violent girl using a wooden sword and more oriented to pure violence than sex.

Do you have any idea about a possible kind of opponent for the poor Kyoko?
Share your opinions.

Thank you very much.

See you

sabato 24 gennaio 2015

Hello!!!

First two exams passed with maximum score.
First two step for achieving a better life, hopefully.
I'll back in Cardiff tomorrow. Among my resolution for the new year there are: back to the gym, get back to write my book and obviously try to produce more hentai :)

It won't be easy, but at least I promise I'll try.

See ya!!!

venerdì 16 gennaio 2015

Ok guys, I've a couple of things for you today... and... no... not a new demo... sorry!

I'm sharing with you a little sample of animation, with the valuable help of the beautiful Yuki Kami.
Some seconds of animation like that weight around 9 megs. Give a look and tell me what you think.

The second file include a 3DCG hentai serie from my previous (and unreleased) game: 7Days/7Nights

And now... for all the people waiting for new updates. I'm afraid I could not show anything big in the next future. Unfortunately my work and studies are taking too much of my time making me difficult work on anything else.

I'm really sorry about that and I trust in your sympathy and mercy. But don't lose hope, as the game in still under development and if you follow this blog you could see by yourselves through the images and status updates I release once in a while.

Thank you for following me and for your patience.

ShinX

P.S.

Here's the files

Old series 002                 (That's the right one... Excuse me... I mixed with the 001)

Yuki animation :)