martedì 17 dicembre 2013

SPOILER!!!

Not exactly... just a little teaser with some of the moves taken from the next N-Wrestle match. And since I did not want to reveal the character model for the First Star you got Kyoko harassing her clone :)



martedì 10 dicembre 2013

Resuming development!

Ok... girlfriend gone... :(

Until our next meeting I will have a lot of free time so, time to back to work.
Actually facing the second N-Wrestle match.
Five enemy's attacks done so far. After I'll have all the PNG I need i'll write the code for the battle. Sorry, but wanting to keep secret the art for the Four stars there will no spoilers of character and moves. When i'll do the underground matches I promise to show you something since there's no reason to keep them secret.
However, I'll post ever and anon some upadates to keep the interested people aware of the progress.
Until then... bye!

mercoledì 27 novembre 2013

UPDATE!!!

Hello.
Listening to some of the feedback I got in the last days I've slightly improved the demo.
Several people asked for a better resistance of girls dresses and a lesser occurrence of the in-battle rape. Now the dress of the girls will resist the first attack showing a intermediate image with thorned dress. A second sex attack on the ripped dress will leave them naked and ready for the rape.
I've left the frequency of the rape Attacks the same (hell... is an hentai game!!!) but differently from before the initial state of the attack will show the girl grounded by the assailants with those ready to violate her. So if the escape is successful there's will be no penetration until the second step of the sex attack.

I've decided to left the mouth rape the same as the last demos.

Last change: using the items "Dress" you can now decide to dress or undress the girls.
That way should be easy accede to the in-dungeons events either in naked or dressed version.

Anything else...

Yes... the demo this time stops after the encounter with the blackman boss (either win or lose) with Kyoko at the end of the day in her house. Once there you could use her computer to read some backgrounds facts about the game's world.

Last... some people wrote me about Yoko's character, telling me she should be more... "innocent"!
My answer is... why should she?!?
That's an hentai game!!!
Moreover I've never gave the hint she would be an innocent girl.

Look the updated demo and comment if you like.
This shall be mi last post for a while since I have my girlfriend visiting my place for the next ten days. Time to dedicate myself to others kinds of... "Hentai"!!!
See you soon

;)

venerdì 22 novembre 2013

Bof!!!

I have to admit I'm pretty disappointed in the lack of feedbacks after I released the last demo.
Anyway, whoever was interested I'll resume the development after a couple of days off.

domenica 17 novembre 2013

NEW DEMO!!! (and stuff)

Here we are... in some seconds i'll share with you my new demo of the game. But before I do it just a couple of things.

The demo covers the first day of Kyoko's journey. The story will follow a series of events in fixed locations. Once you'll have do all in the location where you are you'll trip to the next one automatically. Once you had the chance to explore the location talk with all the NPCs or search a little to find characters related events or some secrets.

I rather a similar approach avoiding the usual walk trip between locations.

Lewdness and Affinity
In game choiches can raise Kyoko's lewdness level. Being a hentai game I think I don't need to explain how. Kyoko's lewdness will lead later in the game  to different approaches to various situations, beside granting the girl more Xp during the N-Wrestle matches.
About affinity. Kyoko will develop in the game a strong bond with several NPCs. The affinity level with them will be really important about the events that NPC will trigger, and for the game endings. So try different approaches to the game characters.

Dungeons
Most RPG part of the game. Every dungeons will ends with a boss fight. I've diceded to don't implement a GOR for normal enemies, lose with them and you'll see a game over screen.
If you fight the boss and lose you'll see a juicy GOR but the game will continue. However, winning with the boss could grant you some benefits, so don't just lose to see the por sisters raped ;)
The Dungeons shall be even the only places where you could send the girls walking around naked. Every dungeons will have several events that could be different if the girl trigger them naked or with dress on. You cannot strip the girl manually, let the rapists do it for you.

Ok... play the game and share your feedback.
Obviously reports bugs and similar, but don't do with typos... i'll do the Language check in the future.
The strange bug making Yoko comes suddendly in the RPGs battle is still there. I cannot find the error in the code. Will fix later (maybe).

Take the link from the right and have fun.
ShinX

giovedì 14 novembre 2013

Update

My fucking computer!!!
My fucking computer is... working perfecly fine!
Did I scare you?    :)
New demo in a couple of days.
See you soon!

venerdì 8 novembre 2013

Update, Answers and a Question

Hello guys, I've thought to do an update of the work done so far and take andvantage to answer a couple of question people did me.

Development is going on smoothly since in the last days I just implemented in a more refined way what I already did in the demos. Precisely I've realized a brief intro that takes Kyoko straight to the first N-Wrestle match against Nanami. The match is completed with the finisher moves and the Humiliations Time (AKA you lose, I rape you) etiher for Nanami (first chance to see a game over screen) and Kyoko, (with the first choice given to the player, relevant about the affinity with her opponent; i will talk later about affinity system). After that the game will starts in his interactive RPG iteration. Int the meantime i've also prepared three sex scenes, maps location for various places, two dungeons, portraits, characters etc etc.
I don't want to give false hope to anyone, but at this pace I could complete the next demo in about ten days (maybe).

And now a couple of answers to question people do me about the game.

The main topics seem to be about Kyoko using sexual attack in the N-wrestle matches and in RPG battle.
I won't spoiler so much, but...
There's the possibility Kyoko starts using sex attack in RPG battle, I'm still thinking about the evolution of her attitude about sex and morality. Surely she will not have this possibility in the early battles, maybe she'll develop sex attack in the future!
About the N-Wrestle matches, people keep asking me to implement sexual moves for Kyoko.
The answer is NO... and YES.
NO because having Kyoko using sexual moves freely is not really in step with the character attitude, moreover is more arousing in my opinion a main character victim of sex than active in that way, sure a lot will not agree with that, but... in the end I'm the developer, I need to follow even my ideas, or the work could became boring and forcing me to quit. I definitely want to please my audience, but I simply can't satisfy all. Someone will always complaint, no matter what direction the project will take.  Second, i'm going to share with you a secret: since sex attacks damage Xp and leave intact the Hp (until an orgasm, obviously) this system is oriented to give the Player more chance to win a fight. Another reason why I kept the fight ruled by fate and by R/P/S.
YES because even if Kyoko will never make use of sexual moves (as the audience intends she must do) in the further matches she could realize sex moves could make all more easy and decide to use them. And I will not say more about, even because you'll see this chance is heavily plot related.
Just wait  confident, I'm sure the solution chose will like you (or maybe no... well who cares).

Some people asked me to totally forget about the RPG part and just make all the game with the N-Wrestle matches.
The reason I'm doing like that is because besides the hentai, I want even tell a story.
RPG part will be overshadowed by the N-Wrestle and Adventure part of the game. Yes, you'll have some dungeons and some free exploration but the main purpose of the game will be Always lead Kyoko through the story. Plot that, following the players choices could meet an end even at mid game.
Moreover I really wanted to implement a rape system, so...
On the other hands, just a sequence of textual battles could became soon boring, except doing a full game around it.
A good idea for the future.
A managment game when you pick a trainee N-wrestler and try to lead her to the top of the category.
Or else a game totally concerning the fighting maybe giving the chance to the player to choose more than one girl.
We'll see.

I want to reassure people asking me for more sex in the N-wrestle matches.
Next fights will have tons of sex moves.

About my concerns over the number of PNG images and the high size of the files. I'm trying to reduce their number; I've also tryed the PNGoptimiser a kind gyu recommend me, but the space saved was really minimal and unworthy of the effort.
I came up to a decision. Screw the size and the numbers of images!
I want my game more detailed as possible!

Other to say...
yes from now i'll keep my updates more dilated in time, maybe one per week or ten days; just to have time to do substantial progress in the development.

That's so much about answers, hope I satisfyed your curiosity.

Now I have a question for you.
In the future I really like to develop an hentai trading card videogame. Any idea of a program or an editor I could use without much programming?

That's all for today.
See you soon!

martedì 5 novembre 2013

Road to a new demo, thoughts troubling me, and stuff in general

Hi guys.
The game development has started officially.
So far I realized a brief intro that will lead straight to the first N-Wrestle match (the one you already saw in the last demos).

So my will is to produce another demo (the last one before the actual release of the game) that should include the first day of the real game. Should not take long because would be just a tweaking and refining of how saw so far with the addition of new maps, characters and sex scenes.

Talking about numbers in the next demo you should see:

The intro of the game;
The N-Wrestle match with Nanami;
The humiliation times for either the girl victory;
Some new locations;
A couple of sex scenes;
A little dungeon with the black man boss waiting at its end;

Uhm... maybe it will takes more time than I expected.

Yes... I'm worryed
And now I'd want to talk about a couple of things worrying me.
First one is related to the size of the file I released so far. Working with PNG images makes all very demanding about space. As you likely noticed the last demo was already 50megs. Assuming that the demo represents just a 5% of the actual game the size of the final release could be... gargantuan!
That's really worrying me a bit, as a huge gamefile size could in the end limit the appeal and the diffusion of my game.
The only way to save space would be limit in some way the number of PNG files in the game, but how?
Limit them would make the game more "poor" and I don't want to limit their number in the N-Wrestle matches. I could make the normal sex scenes and the GOR more simple using a less number of images, but in the end I'd lose variety in order to save a not worthy amount of space.
Indeed I'm pretty uncertain about this.
What do you think?
Shoud I limit the PNG images to save space or simply screw over it and make all that I want but presenting you a final release over 1gig?

That's takes me to my second reason of worrying.
Either the post on ULMF that the blog had a fair share of view.
Unfortunately I cannot know how much people downloaded the demos 'cause the main link, the mega one, does not has a tracking function, but I can assume a good amount of people had view it so far.
However I'd liked to have more feedback from users.
I know that hentai games are home of long time lurkers, but I really like to know what people thinks about my work and if the direction taken is good or not.
So, if you have spare time, don't be shy and share your thoughts without any fear.
I won't bite you... (maybe)!

Other stuff
In the last days I've posted almost daily updating about the progressing of the last demo. I did it because i really don't like when on others blogs, the developers stay silent for long period of times making us afraid about a possible cancellation of a game we followed for weeks.
On the other hands daily post will come with low improvement in the development.
So, I'm asking to you:
do you prefer daily updates about my work, or maybe a weekly update is less annoying and more satisfying (or rather you are not interested and don't want any update)?
Let me know.

Well I think that's enough for now.
Thanks and see you soon

ShinX

sabato 2 novembre 2013

NEW DEMO

First to give you the links, a little explanation.
The demo is basically the same of the last time but with some content added.
You'll finally see the GOR for the blackman boss and the finishers for Nanami and Kyoko in their N-Wrestle match.

I have'nt tweaked the issues with the last demo either minor (some typos) than major (the curious bug that make Yoko come immediately after groped; yes. I noticed)

Now... for the next days i'll gather resources and realize sex sequences, before wrapping my head with the actual code of the game. That's cause stopping the development for a month (thanks bill gates!) had me forget how the code works. I'll need some time to recover what I did so far.
In the meantime enjoy the new content and, please, share your thoughts!

Opinions, new ideas, insults... all is welcome!

And now... here's the links.

https://mega.co.nz/#!ks4yBCyJ!Wkkvk1...q-qf94rXfq_NRM

and

http://dfiles.eu/files/l4o32u4vi

There's a couple of things I'd like to discuss more, but I'm about to go out for work. So, see you later.
Today's progress:

Final attack sequence for Kyoko added to the code

venerdì 1 novembre 2013

giovedì 31 ottobre 2013

Today's Progress:

Realized GOR for the blackman boss

From tomorrow I will update the demo code.

martedì 29 ottobre 2013

Today's progress:

Final attack sequences for Kyoko and Nanami completed.
New demo in development

Hello guys, just a quick post to tell you in the next days i'll release a new version of the demo including the anticipated GOR for the boss and the final Attacks for Kyoko e Nanami.

In the meantime, just for your eyes, enjoy the concepts of some opponent Kyoko will face in the underground tournaments.




lunedì 28 ottobre 2013

Back to work (finally)!!!

Hello, guys...
my computer is finally fixed and i'm just back from my holidays.
So I have no more excuses to slack and I shall back to the game development tomorrow.
In the meantime I've put my mind at work thinking a couples of ideas i'd like to share with you.
First of all. Instead of the simple KO scene, once one of the fighter ran out his hps i'll create a images sequence with a Final Attack. A powerful move that will sign the end of the fighting.
I'm planning to make the sequence just a bit interactive (how... you'll see).
Second: Kyoko beside the N-wrestle Championship matches... i'd like to include some optional underground matches unrelated to the main plot.
Those matches will be more violent and difficult than the official ones (that after the first shall be based more on sex than fighting) but losing will not mean a game over (just a painful humiliation).
So far I'm thinking to two opponents: a SM queen using toys and bondage tools and a pair of Twins girls fighting together.
I'd like to know what you think about this and your ideas about new possible opponents.
Let me hear your voices.

giovedì 17 ottobre 2013

Holidays!!! (finally)

Hello guys, sorry for the long silence but as you'd already know my damned PC stopped working soon after the beginning of development. I've finally got home for 15 days of well deserved holidays and i've already entrusted my laptop to my technician.
Much likely I shall resume the development once i'll back in Cardiff.
Stay tuned.
Take care!

giovedì 26 settembre 2013

Here we are!!!
Hello people this blog is meant to present and cover the development of an hentai game realized wit the immortal RPGmaker XP.

Go with the flyer!!!




The game is still in a early phase of development, but a little demo explaining the gameplay is already available.
Here's the link.

https://mega.co.nz/#!YwgzhCZL!ZwtaOQaV_yIQNosT6NUmBlRnd30bFFsYZ7iUzqVKKRA

Stay tuned for more updates.
Thanks... see you soon.