venerdì 8 novembre 2013

Update, Answers and a Question

Hello guys, I've thought to do an update of the work done so far and take andvantage to answer a couple of question people did me.

Development is going on smoothly since in the last days I just implemented in a more refined way what I already did in the demos. Precisely I've realized a brief intro that takes Kyoko straight to the first N-Wrestle match against Nanami. The match is completed with the finisher moves and the Humiliations Time (AKA you lose, I rape you) etiher for Nanami (first chance to see a game over screen) and Kyoko, (with the first choice given to the player, relevant about the affinity with her opponent; i will talk later about affinity system). After that the game will starts in his interactive RPG iteration. Int the meantime i've also prepared three sex scenes, maps location for various places, two dungeons, portraits, characters etc etc.
I don't want to give false hope to anyone, but at this pace I could complete the next demo in about ten days (maybe).

And now a couple of answers to question people do me about the game.

The main topics seem to be about Kyoko using sexual attack in the N-wrestle matches and in RPG battle.
I won't spoiler so much, but...
There's the possibility Kyoko starts using sex attack in RPG battle, I'm still thinking about the evolution of her attitude about sex and morality. Surely she will not have this possibility in the early battles, maybe she'll develop sex attack in the future!
About the N-Wrestle matches, people keep asking me to implement sexual moves for Kyoko.
The answer is NO... and YES.
NO because having Kyoko using sexual moves freely is not really in step with the character attitude, moreover is more arousing in my opinion a main character victim of sex than active in that way, sure a lot will not agree with that, but... in the end I'm the developer, I need to follow even my ideas, or the work could became boring and forcing me to quit. I definitely want to please my audience, but I simply can't satisfy all. Someone will always complaint, no matter what direction the project will take.  Second, i'm going to share with you a secret: since sex attacks damage Xp and leave intact the Hp (until an orgasm, obviously) this system is oriented to give the Player more chance to win a fight. Another reason why I kept the fight ruled by fate and by R/P/S.
YES because even if Kyoko will never make use of sexual moves (as the audience intends she must do) in the further matches she could realize sex moves could make all more easy and decide to use them. And I will not say more about, even because you'll see this chance is heavily plot related.
Just wait  confident, I'm sure the solution chose will like you (or maybe no... well who cares).

Some people asked me to totally forget about the RPG part and just make all the game with the N-Wrestle matches.
The reason I'm doing like that is because besides the hentai, I want even tell a story.
RPG part will be overshadowed by the N-Wrestle and Adventure part of the game. Yes, you'll have some dungeons and some free exploration but the main purpose of the game will be Always lead Kyoko through the story. Plot that, following the players choices could meet an end even at mid game.
Moreover I really wanted to implement a rape system, so...
On the other hands, just a sequence of textual battles could became soon boring, except doing a full game around it.
A good idea for the future.
A managment game when you pick a trainee N-wrestler and try to lead her to the top of the category.
Or else a game totally concerning the fighting maybe giving the chance to the player to choose more than one girl.
We'll see.

I want to reassure people asking me for more sex in the N-wrestle matches.
Next fights will have tons of sex moves.

About my concerns over the number of PNG images and the high size of the files. I'm trying to reduce their number; I've also tryed the PNGoptimiser a kind gyu recommend me, but the space saved was really minimal and unworthy of the effort.
I came up to a decision. Screw the size and the numbers of images!
I want my game more detailed as possible!

Other to say...
yes from now i'll keep my updates more dilated in time, maybe one per week or ten days; just to have time to do substantial progress in the development.

That's so much about answers, hope I satisfyed your curiosity.

Now I have a question for you.
In the future I really like to develop an hentai trading card videogame. Any idea of a program or an editor I could use without much programming?

That's all for today.
See you soon!

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