sabato 16 settembre 2017

Respawn!

Last Monday I started a new job. Since it’s pretty far from where I live (and though a flexible hour I want to be there no later than 7:30) I’m getting used to wake up early in the morning. Today is Saturday, and I’d liked to sleep a bit more, but my fucking biological clock is now set early. Besides the cost main zones of Malta are basically a big construction site; even now behind my place I can hear drilling the hell out.
Anyway… I took the chance to design the fights Kyoko and Nanami will face in the sewer. It will be similar to the one you already saw in the dungeons minifight, but without text choice of attack. After the encounter you’ll have to press a direction (or none if you like it more) and according to the AI four outcome shall be possible.
Normal Girls attack – damage the enemy for one point (three are needed for defeat the enemy)
Normal Enemy Attack – some damage for the girl (once getting hit three time, rape will occur)
Plus there will be the chance either for girls than enemies to land a critical hit. Critical hits will just end the fight. Main difference with the previous dungeons fights shall be the fight will go on until the girl got three points, a critical hit, or the enemies rape the girls.
Another feature I’m really proud is enemy respawning.
Since the sewer will be multizoned every time you’ll leave an area the enemies will respawn inside it. Could no mean much in your eyes, but for me is a little achievement, since I have to design a way to do it myself :D

See you.