Respawn!
Last Monday
I started a new job. Since it’s pretty far from where I live (and though a
flexible hour I want to be there no later than 7:30) I’m getting used to wake
up early in the morning. Today is Saturday, and I’d liked to sleep a bit more,
but my fucking biological clock is now set early. Besides the cost main zones
of Malta are basically a big construction site; even now behind my place I can
hear drilling the hell out.
Anyway… I took
the chance to design the fights Kyoko and Nanami will face in the sewer. It
will be similar to the one you already saw in the dungeons minifight, but
without text choice of attack. After the encounter you’ll have to press a
direction (or none if you like it more) and according to the AI four outcome
shall be possible.
Normal
Girls attack – damage the enemy for one point (three are needed for defeat the
enemy)
Normal
Enemy Attack – some damage for the girl (once getting hit three time, rape will
occur)
Plus there
will be the chance either for girls than enemies to land a critical hit.
Critical hits will just end the fight. Main difference with the previous dungeons
fights shall be the fight will go on until the girl got three points, a
critical hit, or the enemies rape the girls.
Another
feature I’m really proud is enemy respawning.
Since the
sewer will be multizoned every time you’ll leave an area the enemies will
respawn inside it. Could no mean much in your eyes, but for me is a little
achievement, since I have to design a way to do it myself :D
See you.
Hiya shin, long time stalker of your game here. Just wandering how's the progress so far lately if it's ok to ask? xD
RispondiEliminaHaven't heard any news for over a month now so sorry for the curiosity. Hope you all the best in real life bro.
Cheers.
Hello friend. I'm still here and I've actually released a new test version with part of the Sewer exloration event.
RispondiEliminathank you for asking and for the good wishes.
Best wishes to you as well :)