martedì 31 marzo 2015

600 downloads and just a bunch of comments.

Come on guys... I really need your feedback.

Let me hear your voice!

domenica 29 marzo 2015

Ok guys... one week after the demo release.
What do you think about it?

Please share some feedback about the game and if you like or not the direction it took.

What do you think about the new balance in the Kitty match and the introduction of the overdrives?
What do you think about the new events?
Did you like the mini-adventure?

Let me know your feeling about the game please.

P.S.
I would like to know hom much scenes you found in the mini-adventure.

lunedì 23 marzo 2015

As promised

NEW DEMO

My testing did not reveal any major or freezing bug. Please report if you find something strange.
Please find a couple of minutes to comment if you liked it or not.

I'm really curious if you'll manage to find all the scenes in Yoko's adventure.

Thank you for following me.
Waiting for the demo link I'll release Tomorrow... a few words.

The new demo shall include once again the first week of play in a nearly complete version.
So... there's gonna not gonna be more dungeons or N-Wrestling match.
I'm sorry for all of you waited all this time expecting more from me, but either for personal matters either for a clear choice of mine I cannot show more.

Personal matters: I hate my job; Hate the place where I live now; Cannot come back to where I really belong; I came back on the book in order to get a title I don't know it really can bring me anything good or shall be just a loss of time and money;
Well... nothing special. Everyone of us got their personal struggles.
Mines just mean that my free time is practically nothing and with that the time I can dedicate to the game. I'm personally satisfied of the work I did so far. After all I'm just an amateur without any artistical skills (god knows how much I'd like to be able to drawn my N-Wrestle fantasies on my own) and with just a base knowledge about RPGmaker use. What I'm not satisfied is the amount of work did so far. After so much time I'd liked to be more far in the development and though I did most of the artistic work needed for the further development, my game is really far to be completed.

Clear choice: I'm still creating this game with a commercial purpose, and for that reason I just cannot spoiler too much. Especially about the N-Wrestle matches, the real core of the experience. On the other side, yet, I want to realize a product in line with myself. The hybrid between N-Wrestle matches, RPG and graphic adventure maybe is not really user friendly. Lot of people just asked me to create just the matches and forfeit the rest.
I won't.
Indeed If I just wanted to gain a bunch of easy money I've just could create a sequence of N-Wrestle matches in less than two months.
First of all... I wanted to create a story.. reason for what I'm trying so hard with my limited means and abilities.
Played in the right way, the demo I'll give you Tomorrow could keep you busy for almost an hour of play (average time for reading the texts, grinding some levels in the dungeon, looking for all the events... etc); how many demos can say the same?

Anyway... at the moment that's the best I can do and I ask at least to appreciate the effort.

And now... about the new content

I've adjusted here and there: fixed some transiction, busted some bugs (including the one that saw Kyoko gain point after being beaten by Kitty instead losing it). There's still some work to do in order to polish it to a real higher level but I think this is a good start.

No music yet... I'll think to this in a second moment. About that... I'd like to know if you'd like to have a background music during the N-Wrestle matches. Speaking about sound I've totally forfeit the possibility to have voices for the fightresses. Take moans and screams from other hentai games will just make me lose a lot of time and would weight more on the game size.

Two new events triggered during the week with VERY IMPORTANT in-game choices... don't take them lightly.

Totally rethinked the role of Takanawa, the private eye, and the events related to him. I won't give the choice to interact with him or not anymore. Kyoko will undergo Takanawa's quest as a fixed plot requirement, while the player could still habe the choice if make her pay for the additional opponent data... obviously in sex.

Overdrive moves: Kyoko and Kitty have now a supermove unleashed after building up a special meter during the fight. I've tested the new feature balance and impact on the match and worked really well. Generally in one match the overdrive has been activated just once and always at the end of the fight. Well, to you the pleasure to discover them.

Humiliation times for Kitty and a dedicated ending in case she wins the fight.
Two humiliation time for Kyoko, different depending the route you chose during the week.

And finally the mini-adventure with Yoko as a main character.
Mini... well... almost 20 sex scene (a couple really long and complicated); a dynamic system for events trigger based on the time and the other characters; more than 5 different ending.
Not so mini... after all.

Well... that's all.

Thank for supporting me and waiting so eagerly my works.

See you Tomorrow for the release.

ShinX

giovedì 19 marzo 2015

I've launched the final test before the release of the new demo!

See you in a couple of days.

martedì 17 marzo 2015

Doing some testing about the Overdrive moves.

First of all I have to say that raising the HP pool of the girls it's making all more fun.
With more resilient fightresses the fight look longer and more fun, with more sex, orgasms and even the chance to reverse a bad situation if you got some luck.

My concerns now are about the treshold for the activation of the Overdrive.
I've set the increasing/decreasing of the Overdrive meter just with some of the moves with values going up or down by 5 and 10 units, and the treshold for the activation at 50.
During the test so far, the meter goes over the maximum just once per fight, that should be a fair occurrance for a supermove. What I fear is that is someone is way to lucky with the moves draft he could spam too many overdrives per match. Raising the treshold to 75 or even 100 would mean likely not see the moves during the match, unless I've put a modification value attached to any move (Something I'd really would not to do, since I'd like the overdrive meter be modified only with the more characteristic attack).

Any idea?

sabato 14 marzo 2015

Just decided that Kitty's Humiliation from Kyoko will be different depending which route you've chose during the week of play.

giovedì 12 marzo 2015

Can't Believe It!!!

I really can't believe but we could, and repeat could, be close to a new demo...

Was about time?
Maybe... anyway I haven't finished yet.

What is left to do?

1)     Adding the first office scene for Kyoko's ex boyfriend.
2)     Setting the overdrive meter for Kitty (already done with Kyoko and look it works fine)
3)     Add the overdrive moves for Kyoko and Kitty
4)     Humiliation time for Kyoko and Kitty (CG ready... I just need to write them)
5)     Redefine the triggers for Takanawa since I've changed is event to a mandatory one.
6)     A bug check about the new features especially Yoko's adventure
7)     Demo outro

And just for save you the disappointment... there will be no new N-Wrestle match in the new demo.
I've already spoiled so much of the game. I'll keep the best feature for the final release.

Thanks

sabato 7 marzo 2015

Hello Folks...
I've finally finished to write the mini-adventure for Yoko...
Mini... well...
17 sex scenes... 6 different ending... 260 CG
OMG...

Yes I'm crazy!!!

I really hope to release the new demo in the next two months, Basically I've just to finish some writing, fixing the eventual bugs... but there's gonna be a new feature I'd really like to implement.

I'm thinking to give each fightress a Super Move.
Basically giving and receiving damage each girl will see raising a "Overdrive Meter" once completed shall release a devastating attack.

About that I'm thinking also to expand the HP pool of the fightresses.

What do you think?

mercoledì 4 marzo 2015

Bugs... everywhere!!!

As the mini-adventure of Yoko close to be completed I've run a preliminary bug check and I've found a crazy amount of them :(
Though most of them was CRITICAL (game freezing) looks I've managed to take them out all.

And speaking about bugs... what about this?


Poor Kyoko!!!
;)

bye