martedì 31 marzo 2015

600 downloads and just a bunch of comments.

Come on guys... I really need your feedback.

Let me hear your voice!

6 commenti:

  1. Is it possible to make the Mini-adventure a side quest? Like you ask her about her day and then it happens? it would feel more like extra content rather than padding between the main story line. Having a little stat boost or a neat item for getting it right would also be cool. Dont get me wrong i enjoyed it, just think it would be even better as a side dish rather than crowding the main plate. i did find all the cg, but only because i saved at the beginning and then loaded a few times.

    RispondiElimina
    Risposte
    1. Putting the mini-adventure as a week side quest is not really a bad idea, but there would be two risks.
      First one: distract even more the player from the main quest. I really think there's already too much to do during the week, especially if you chose the sex route.
      Second: make it optional would really piss off me a bit, since I've lost so much time in designing and programming it.
      Moreover, from the beginning, was meant to offer something new to the player, able to make him busy for a moment without being boring. I've also added some replay value through the various ending and
      scenes you can't have at the same gameplay.
      I've thought to don't even give the chance to save during it, but I left it in order to have all more enjoyable.
      About one point you are absolutely right: Yoko should receive some benefit from it. I'll think some reward related to the way a player finished the adventure.
      Thank you for the valuable feedback, my friend.

      Elimina
  2. i also agree that you should get something from the mini game like a new skill or equipment also so choices to also advance the main story like the boyfriend if you catch him cheating on you you should get a choice to break up with him or stay with him or in the your classroom in first part in the game in which if your lewdness is low enough you can talk to the teacher for extra credit on a test for college or something like that. still love the mimi game though just think there should be more options in it.
    as for the main game it is awesome the new scenes are cool but i think when the sisters boyfriend is trying to score with you and you give in you should run the risk of getting caught by the sister if your lewdness is low or high enough if its low enough you can get the option to go to a different room like your room or the bathroom so as to not get caught or the sisters room to get caught.
    as for the the scene in the office it good no reel changes or anything to complain about just that after if you choose to the scene you can meet a coworker or your boss and proceed to revenge sex in which the next week you go to the office the coworker goes and harasses you and you can have sex with him or the with the boss where you have sex with him in which the ex-boyfriend knocks on the door and you proceed to give the boss a blowjob under the desk while they talk. just my 2 cents but all in all great game

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  3. Just take it as a compliment and that they're totally satisfied with EVERYTHING you do.
    If they don't express their feelings about your game they have no right to complain afterwards ;)

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  4. I thoroughly enjoyed the demo. I did run into a slight error, which didn't have much bearing on gameplay, but the northern wall of the training gym is passable instead of impassable, which I only ran into because I was exploring. Otherwise the scenes were rather good and I had a lot of fun exploring the Yoko's miniquest and trying to find the various scenes. I think I've found most of them and rather enjoyed the fact that the scene with the boyfriend varies based on whether you go directly or take your time when called at the start. It also provided a very interesting look at the relationship between Yoko and her boyfriend. A suggestion though, to make the N-wrestle fights a little less frustrating/time consuming to obtain victory or defeat, is that there could be subtle differences in the standing picture of your opponent that would clue us as to which move they are likely to use next? I've seen such systems in other games that rely on a paper/rock/scissors mechanic, some of which randomises which move corresponds to which pose each time a fight starts (or even at intervals during a fight, although I imagine it could be time consuming programming wise) or assign multiple poses to each possible move, so that after the first few rounds, observant players can pick up which moves corresponds to which pose and can more quickly obtain a victory or defeat (or to see the various combinations of clashing move cgs). It may not be possible, depending on how the fighting is programmed but I believe it would make gameplay smoother.

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  5. I want to see the dark side of Kyoko

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