giovedì 9 aprile 2015

New Pool minigame!!!




Actually I'm not still sure if RPGmaker will allow me to implement it, but in the meantime I've done the pics.

5 commenti:

  1. I haven't touched RPGMaker in ages, but I'm thinking it would work something like this...

    1: each ball is a custom graphic.

    2: each graphic moves according to two variables, X momentum and Y momentum.
    (up/down and left/right on the table)

    3: when a ball is struck by anything, a function is called...

    4: this function transfers existing momentum into the struck object, causing them to move

    5: bouncing is a huge thing on a pool table, so make sure the function accounts for that
    (balls hitting the sides, balls rolling back a little after hitting each other, etc)

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  2. By the way:
    6: for real time gameplay, you need to update the status of the game every frame. This is a requirement for having something that isn't frozen until the player makes another decision.

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  3. And more...
    7: The angle a ball is struck from decides which direction it will move in. The function for transfer of momentum must account for this; it's not merely the first ball's speed and direction which matters but also where the second ball is struck.

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  4. Way too complicated!!!
    Everything shall be more and more easy than that.

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  5. Well, im going to be honest with you man. I really don't like those minigames, i think they distract your efforts from the primary game, Nwrestling and Battles. The one with her sister was nice because of the nice CGs you did, really awesome to be honest, but i didnt care for the ghost history or the pervert school (i did like 90% of scenes because of CG not the history sorry).
    I just hope that i dont sound like a ungrateful bastard but you did wanted the feedback and thats mine.

    Keep the good job ShinX !!

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