lunedì 25 maggio 2015

sabato 23 maggio 2015

Hi guys.
At the moment I'm very busy with some real life matters than require all my focus and attention so I'll slow down the development for a while, but don't worry, i'll be back very soon.

See you.

domenica 3 maggio 2015

Well... for people who did not understand my previous and delirious post.
That's gonna teach me to don't write anything while I am seriously sleep deprived and hal drunk :D

What I was trying to say it was that I'm changing the way some of the Attacks in the wrestling part will work.

The system will keep the RPS planning with ramdom moves generated time by time.
The change will happens with sequential Attacks like the opponents sex attacks.

The previously system that count a fixed chance to continue the attacks will be forfeited in favor of a more action approach like I've already did with the RPG sex attacks. Basically after the attack connected and the first damage will been dealt an Arrow will appear on the screen and you should keep the right direction in order to go on the further step.

I've already changed a couple of moves and let me say that in this way the code itself of the move reults slimmed in a sensitive way, so I'm thinking to convert the whole fight system in that way (starting from Kitty's match). This will apply to sequential attacks like Kyoko's Giant swing and her Rope choking. Enemies attacks, especially the sex ones will work in the same way when if you're able to pick the right direction you will get free.

A bit different will be the normal enemies attack that could be a sex follow up, like the Tombstone Piledriver of Kitty.
After the Hp damage there's gonna be a chance check for the sex follow up decided by luck (with a higher chance to connect than before) for dealing a massive Xp damage in sequences with chance to escape getting the right Arrow on the screen.

What do you say?

sabato 25 aprile 2015

Look at this


Why is there a red Arrow on the screen?
Well you should understand yourselves that I'm going to listen to one of the biggest complaints reason from when I've started the development of this game. ;)

Anyway... don't expect iw will be settled soon, as I'm in deep shit right now either in work than studies.

Bye.

venerdì 24 aprile 2015

giovedì 23 aprile 2015

lunedì 20 aprile 2015

OK... new demo!

Or else... is the same demo of before but with the new sex RPG mode.

A brief explanation will be displayed (in a shameful way) before the first dungeon.

Basically, I've already told you in the posts before, when grabbed you will hear the girl moan; there will be four kind of moans each matched to one of the pad direction (up, down, right, left).
If you will keep pressed the right direction the girl will get free.

What this will change?

Well, RPG sex combat will be more interactive and not guided by luck anymore; also this will give the player a chance to avoid the abnormal status the rape leaves to the girl.
In order to balance better the whole, now the rape will do a more substantial damage.

Rape beginning will now deliver 20 points of XP damage, at that point you will have a second chance to escape, if you fails the rape will go on for another 20 points of XP damage. After the second turn the enemy will inform you he's about to cum. If you got there you'll not escape anymore, but you'll have a chance to avoid the internal cum and halve the XP damage (30/15).

This means that if you fail all the time or just mash button your way through the rape the girl will take 70 XP damage per rape (much likely coming as well for 250 Hp damage).

Last, Yoko's Xp starting level was raised to 100 insted the former 70.

Well, try the new system and comment if you like.

P.S.
Mouth rape is still implemented in the same way as before and will not be changed.

Here's the link