lunedì 20 febbraio 2017

New event design!

Hello...
I'm currently designing the special event for the 4th day of the third week of gameplay.
I've decided to use again the Action minidungeon formula, but with some differences.
First of all I would like to adapt it to multirooms and not just a long corridor.
Second I'd like to include different types of enemies, but don't focus only on escape/combat, but also on simple tasks (like the password terminals in the guardbot event) and in game decisions.

According to the performances/choices you could be engaged in three different outcome, including the succubus double minifight I've showed on this page elsewhere.

See you.

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