domenica 21 giugno 2015

Ok guys.

New demo is almost ready.
What's gonna change this time?

I've finished to fix Kitty's match with the new formula. Still testing for the choice time. From the beginning I had set all the timing choice at 35 frame, a very big amount of time. I've tested with 25 but still it was a too big span, impossible to miss. 20 and 15 are more thrilling but you will not have any problem if you just put some focus on the game.

I still have some testing and adjustment to do about that.

Kitty's sex Attacks are now devastating (since basically they are now partially skippable) delivering tons of XP damage, especially if you chose to don't undertake the special training.

I've finally added the music for all the location and events, including sex and rapes.
Fixed some transiction.
Correct some sintax error.

Well... though there's still a lot to do, the game is becoming more and more polished every time.
I'll release the new demo in a couple of days and... PLEASE... share your opinions.

Plans for the future.
I seriously need to give this game more visibility.
First of all I can't find it on the searching engine anymore, maybe because the recent issue with blogger. I was thinking to open a facebook page (obviously without any sex content) or tsu.
Also thinking to finally give DLsite a demo.
Another solution I've tought is, eventually, using Patreon.
Now don't misunderstand. I'm not trying to raise easy money from an uncompleted game (though my final goal is obviously a commercial purpose of the game).
What I'm thinking is in that having patreons would be a way to motivate me to work faster and overall to involve more people in the development of the game.

First of all I've never thought to sell this game for an amount superior to 12 dollars.
Patronizing me 1 dollar per month for one years would give a patron access to all the demos earlier than the Others people (I still will share for free yo everyone, don't worry) while more generous ones would have access to my resources folder, game manual, various assets and RPGmaker scripts and, eventually, the chance to add the game their own characters, moves, scenes and side quest.

Just an idea, guys.
After all this game was in development for more than two years.
Maybe is time to speed up and evolve its development.

Anyway, let me know what you think about that and... if I can ask you... could you share the existence of this project with Others people?

Thank you very much.

mercoledì 17 giugno 2015

And here!!!
I got distracted a second and RPGmaker XP  blessed me with a critical and totally not my fault bug.

Lucky I found it and bust it!

domenica 7 giugno 2015

Ooook...
finally finished to updating the Kitty match with the new and more action packed formula.

Moreover I'm finally refining the game adding the soundtrack.

About that... I'm in need of a couple of tune suitable for a rape scene.
If you have something fitting would you mind share with me sending it a dariobru@tiscali.it ?

Thank you.

bye

giovedì 4 giugno 2015

I'm still converting the N-Wrestle match against Kitty with the new mode which you need to press the right direction in order to avoid or continue multilevel moves.
First tests give a good response, but I still need to find a valid average time for pressing the direction button. So far I've set, as a test, at 35 frames and this will give you way toom much time to pick the right choice. In the final version the time span to press the key should be set as "difficult, but not too much. Or I could set variable times along the same move train.

lunedì 25 maggio 2015

sabato 23 maggio 2015

Hi guys.
At the moment I'm very busy with some real life matters than require all my focus and attention so I'll slow down the development for a while, but don't worry, i'll be back very soon.

See you.

domenica 3 maggio 2015

Well... for people who did not understand my previous and delirious post.
That's gonna teach me to don't write anything while I am seriously sleep deprived and hal drunk :D

What I was trying to say it was that I'm changing the way some of the Attacks in the wrestling part will work.

The system will keep the RPS planning with ramdom moves generated time by time.
The change will happens with sequential Attacks like the opponents sex attacks.

The previously system that count a fixed chance to continue the attacks will be forfeited in favor of a more action approach like I've already did with the RPG sex attacks. Basically after the attack connected and the first damage will been dealt an Arrow will appear on the screen and you should keep the right direction in order to go on the further step.

I've already changed a couple of moves and let me say that in this way the code itself of the move reults slimmed in a sensitive way, so I'm thinking to convert the whole fight system in that way (starting from Kitty's match). This will apply to sequential attacks like Kyoko's Giant swing and her Rope choking. Enemies attacks, especially the sex ones will work in the same way when if you're able to pick the right direction you will get free.

A bit different will be the normal enemies attack that could be a sex follow up, like the Tombstone Piledriver of Kitty.
After the Hp damage there's gonna be a chance check for the sex follow up decided by luck (with a higher chance to connect than before) for dealing a massive Xp damage in sequences with chance to escape getting the right Arrow on the screen.

What do you say?